About
About

Thank you for visiting my portfolio and my works. I am a game developer who has been working in the field for more than six years with experience in shipping three titles with involvements from pre to post-production of development.

From as long as I can remember, game developing and player-experiences have always been a big fascination in my life. I have been a gamer since my first original Nintendo and have owned various consoles since, all of which have always influenced my imagination and pushed me to always think up game mechanics that I would develop into games (party games, card games, game mods) and taught, shared, and played with friends and families before discovering my passion and career. The aspect of motivating player(s) through sheer decisions from a well-crafted experience is something that inspires me to this day and what drove me to make it my goal in life to become a professional game developer and continue creating those exciting gaming moments for others.

My core strengths and specialities are in developing and engineering flow and feel of game mechanics and gameplay systems, especially those involving calculations from different angles of possibilities through anticipating the mindsets or playstyles of different players. As well, I have vast development experiences and skills with game design and game visuals. I enjoy most working alongside ambitious teams and players with big goals and missions, where we as a team are always upgrading our skills, consistently growing our journey, and focused on creating wonders into the gaming communities and industry. I hold a Diploma for Game Design from Vancouver Film School’s Game Design program and since then, I have been continuously developing my professional skills in order to enhance my knowledge, craftsmanship, and abilities in game development and designs. As a gamer and developer, I am dedicated to only bring the best of my qualities to create meaningful, engaging game experiences and productions into our industry.