Role: Game Developer, Game Designer, Game Artist
Engine: Adobe Flash
Genre: Action, Rhythm
Ochimusha was a flash project I developed in a team of 5 during VFS. The core game gameplay was an action rhythm style hack’n’slash designed to challenge the player to master their timing in their attacks with the dexterity and reaction of matching the enemies to their powers (visual cued by colour), while focused on remaining simple enough to appeal to a broad audience.