Shatter Silence

Developer: Lucid Game Studio
Target Platform: PC, PS, XBox
Genre: FPS, Action, Multiplayer, RPG

Engine: UDK
Position: Lead Game Designer

Shatter Silence and the Lucid team was a pleasure to work with. My role on the team started as a designer and later become the lead designer. During my time working with the team, my responsibility was to guide and develop a game concept and design vision around the ideas and plans of the team. I developed presentations to present the design concepts and work on using a wiki to develop their Detail Design Documents.

  • Work with team to develop and establish game concept, design, and vision.
  • Communicating and maintaining core vision of game design, features, and mechanics.
  • Responsibility of documenting and updating Game Design Document.